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Re: CRT Combat Model (long)


Hans,
How hard is it to define another combat model?

I ask, because there are times when it's faster to bolt on your own code,
than
to try to understand someone else's, and then try to shoehorn your
application to it.

I think having a "standard" wargame combat model would certainly add to
Xconq's
attractiveness.

I believe the movement, production, and AI are capable of what we (Bill and
I) need to do.

Erik

----- Original Message -----
From: "Bill Macon" <pzgndr@hotmail.com>
To: <hronne@pp.sbbs.se>
Cc: <xconq7@sources.redhat.com>
Sent: Monday, March 11, 2002 2:44 PM
Subject: Re: CRT Combat Model (long)


> Thank you, Hans.  Looks like model 0 with terrain effects is what I need
to
> focus on for what I'm trying to do.  I need to ponder this some more,
study
> the code and table defs, and experiment some.  Your explanations clarified
a
> lot.
>
>
> _________________________________________________________________
> Get your FREE download of MSN Explorer at
http://explorer.msn.com/intl.asp.
>


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