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Index

#

  • #
  • *

  • *
  • +

  • +
  • -

  • -
  • /

  • /
  • /=
  • <

  • &#60;
  • &#60;=
  • =

  • =
  • >

  • &#62;
  • &#62;=
  • @

  • @
  • a

  • a
  • a*
  • accident-damage
  • accident-hit-chance
  • accident-vanish-chance
  • acp
  • acp-damage-effect
  • acp-for-retreat
  • acp-independent
  • acp-max
  • acp-min
  • acp-morale-effect
  • acp-per-turn
  • acp-per-turn-max
  • acp-per-turn-min
  • acp-season-effect
  • acp-temperature-effect
  • acp-to-add-terrain
  • acp-to-attack
  • acp-to-be-fired-on
  • acp-to-build
  • acp-to-capture
  • acp-to-change-side
  • acp-to-change-type
  • acp-to-create
  • acp-to-defend
  • acp-to-detonate
  • acp-to-develop
  • acp-to-disband
  • acp-to-enter-unit
  • acp-to-extract
  • acp-to-fire
  • acp-to-load
  • acp-to-move
  • acp-to-produce
  • acp-to-remove-terrain
  • acp-to-repair
  • acp-to-toolup
  • acp-to-transfer-part
  • acp-to-unload
  • acp0
  • action-done
  • action-error
  • action-movies
  • action-notices
  • action-ok
  • action-priorities
  • action-priority
  • active
  • actual
  • add
  • add-terrain
  • adjacent-terrain-border
  • adjacent-terrain-border-chance
  • adjacent-terrain-effect
  • adjacent-terrain-effect-chance
  • adjacent-terrain-effect-passes
  • adjective
  • advance
  • advance-add-maxcells
  • advance-add-production
  • advance-consumption-per-rp
  • advance-mult-maxcells
  • advance-multiply-production
  • advance-needed-to-build
  • advance-needed-to-research
  • advance-to-change-type
  • advance-type
  • advanced
  • advantage
  • advantage-default
  • advantage-max
  • advantage-min
  • after-action
  • after-event
  • after-turn
  • agreement
  • ai-advanced-unit-separation
  • ai-badtask-max-retries
  • ai-badtask-remove-chance
  • ai-badtask-reserve-chance
  • ai-control
  • ai-data
  • ai-may-resign
  • ai-peace-garrison
  • ai-tactical-range
  • ai-type-name
  • ai-war-garrison
  • air
  • all
  • already-seen
  • already-seen-independent
  • alt-blob-density
  • alt-blob-height
  • alt-blob-size
  • alt-percentile-max
  • alt-percentile-min
  • alt-smoothing
  • alter-terrain
  • alter-terrain-range
  • altitude-max
  • altitude-min
  • always
  • am
  • and
  • any-neighbor-allows-capture-by
  • any-neighbor-allows-capture-of
  • appear
  • append
  • applies-to
  • area
  • asleep
  • assign-number
  • attack
  • attack-range
  • attack-range-min
  • attack-stats
  • attack-terrain-effect
  • attrition
  • auto-repair
  • auto-repair-range
  • auto-upgrade-to
  • autobuild
  • autoplan
  • autoresearch
  • aux-terrain
  • aux-terrain-view
  • aux-terrain-view-dates
  • available
  • axial-tilt
  • b

  • base-consumption
  • base-game
  • base-module
  • base-production
  • before-turn
  • bigicons
  • blocking-zoc
  • blurb
  • body-height
  • border
  • bridge
  • build
  • build-completed
  • build-range
  • builder-can-reuse-cp
  • by-bits
  • by-char
  • by-name
  • c

  • calendar
  • can-be-self
  • can-change-type-to
  • can-enter-independent
  • can-recursively-wake
  • can-research
  • cannot-do
  • cannot-leave-world
  • capacity
  • capacity-negation
  • capitalize
  • capture
  • capture-chance
  • capture-failed
  • capture-succeeded
  • cell
  • cell-is-occupied
  • cell-width
  • cellwide-protection-against
  • cellwide-protection-for
  • change-on-exhaustion-chance
  • change-side
  • change-type
  • changed-type-if-captured
  • char
  • circumference
  • class
  • cloud-bottom-view
  • cloud-bottoms
  • cloud-height-view
  • cloud-heights
  • cloud-view
  • cloud-view-dates
  • clouds
  • clouds-max
  • clouds-min
  • coating
  • coating-depth-max
  • coating-depth-min
  • collect
  • colonizer
  • colonizing
  • color
  • combat-model
  • cond
  • config-name
  • connection
  • constant
  • construction-run
  • consumption-as-occupant
  • consumption-on-creation
  • consumption-per-add-terrain
  • consumption-per-attack
  • consumption-per-build
  • consumption-per-fire
  • consumption-per-move
  • consumption-per-repair
  • consumption-temperature-effect
  • contour-color
  • control-range
  • control-sides
  • controlled-by
  • conversion
  • conversion-default
  • counterattack
  • countercapture
  • country-border-color
  • country-growth-chance
  • country-people-chance
  • country-radius-max
  • country-radius-min
  • country-separation-max
  • country-separation-min
  • country-takeover-chance
  • country-terrain-max
  • country-terrain-min
  • country-units-max
  • courage-max
  • courage-min
  • cp
  • cp-attrition
  • cp-on-creation
  • cp-per-build
  • cp-per-self-build
  • cp-to-self-build
  • cpstash
  • create-at
  • create-in
  • create-range
  • create-units-from-specs
  • creation-id
  • curadv
  • cxp
  • cxp-max
  • cxp-on-capture-effect
  • cxp-per-capture
  • cxp-per-combat
  • cxp-to-change-type
  • d

  • damage
  • damage-cxp-effect
  • day-length
  • daylight-fraction
  • default-base-module
  • default-doctrine
  • default-namer
  • defend
  • defend-terrain-effect
  • defensive
  • define
  • delayed
  • description-format
  • design-notes
  • destination-full
  • destruction-result
  • detonate
  • detonate-on-approach-range
  • detonate-on-capture
  • detonate-on-death
  • detonate-on-hit
  • detonation-accident-chance
  • detonation-damage-adjacent
  • detonation-damage-at
  • detonation-terrain-damage-chance
  • detonation-terrain-range
  • detonation-unit-range
  • develop
  • direct-control
  • disappear
  • disband
  • disband-unfinished-units
  • display-name
  • do
  • doctrine
  • doctrines
  • doctrines-locked
  • drafters
  • draw
  • drawable-terrain
  • e

  • economy
  • edge-road-density
  • edge-terrain
  • elapsed-real-time
  • elevation-max
  • elevation-min
  • elevations
  • else
  • embed
  • embed-at
  • embed-size
  • emblem-name
  • encounter-result
  • end
  • end-if
  • enforcement
  • enter
  • event-movies
  • event-narratives
  • event-notices
  • ever-active
  • evt
  • exploratory
  • extra-turn-chance
  • extract
  • exu
  • eye-height
  • f

  • facility
  • facility-total-max
  • false
  • favored-terrain
  • feature-namers
  • feature-types
  • features
  • ferry-on-departure
  • ferry-on-entry
  • file
  • final-turn
  • find-spot-to-build
  • finished-turn
  • fire-angle-max
  • fire-at
  • fire-attack-terrain-effect
  • fire-damage
  • fire-defend-terrain-effect
  • fire-hit-chance
  • fire-into
  • fire-into-outside-world
  • formation
  • free-acp
  • free-mp
  • frontline-color
  • g

  • gain-counts
  • game-ended
  • game-module
  • game-restarted
  • game-saved
  • game-started
  • generic-char
  • generic-name
  • gives-to-treasury
  • goal
  • grammar
  • grid-color
  • ground
  • growth-stop-chance
  • h

  • has-material-type
  • has-unit-type
  • has-unit-type-near
  • height
  • help
  • hit-at-max-range-effect
  • hit-by
  • hit-chance
  • hit-cxp-effect
  • hit-falloff-range
  • hit-position
  • hit-stats
  • hit-unit
  • hp
  • hp-max
  • hp-min
  • hp-per-detonation
  • hp-per-disband
  • hp-per-repair
  • hp-per-starve
  • hp-recovery
  • hp-to-garrison
  • hp-to-recover
  • hp-to-repair
  • i

  • if
  • image-name
  • imf
  • improving
  • in
  • in-length
  • in-order
  • include
  • independent-capture-chance
  • independent-density
  • independent-growth-chance
  • independent-near-start
  • independent-people-chance
  • independent-takeover-chance
  • independent-units
  • indepside-can-build
  • indepside-can-develop
  • indepside-can-research
  • indepside-has-ai
  • indepside-has-treasury
  • init-tech
  • initial
  • initial-advantage
  • initial-center-at
  • initial-date
  • initial-date-max
  • initial-date-min
  • initial-day-part
  • initial-seen-radius
  • initial-treasury
  • initial-turn
  • initial-year-part
  • instructions
  • insufficient-acp
  • insufficient-material
  • insufficient-mp
  • j

  • junky
  • k

  • keep-formation
  • known-to
  • l

  • last-alliance-wins
  • last-side-wins
  • last-turn
  • latitude
  • liquid
  • list
  • load-max
  • locked
  • log-ended
  • log-started
  • long-name
  • longitude
  • looks-like
  • lose
  • lose-track-chance
  • loss-counts
  • lost-game
  • lost-revolt-chance
  • lost-surrender-chance
  • lost-vanish-chance
  • lost-wreck-chance
  • m

  • m
  • m*
  • make-countries
  • make-earthlike-terrain
  • make-fractal-percentile-terrain
  • make-independent-units
  • make-initial-materials
  • make-maze-terrain
  • make-random-date
  • make-random-terrain
  • make-rivers
  • make-roads
  • make-weather
  • mask
  • material
  • material-per-production
  • material-per-remove-terrain
  • material-to-act
  • material-to-add-terrain
  • material-to-attack
  • material-to-build
  • material-to-change-type
  • material-to-create
  • material-to-develop
  • material-to-extract
  • material-to-fire
  • material-to-move
  • material-to-produce
  • material-to-remove-terrain
  • material-to-repair
  • material-type
  • material-view
  • material-view-dates
  • maxcells
  • maze-passage-density
  • maze-passage-occurrence
  • maze-room-density
  • maze-room-occurrence
  • meridian-color
  • minimal-sea-for-docks
  • minimal-size-goal
  • mo
  • mobile-total-max
  • mono
  • morale-hit
  • morale-hit-by
  • morale-max
  • morale-on-creation
  • morale-recovery
  • morale-terrain-effect
  • move
  • move-dir
  • move-range
  • move-to
  • mp-to-enter-own
  • mp-to-enter-terrain
  • mp-to-enter-unit
  • mp-to-enter-zoc
  • mp-to-leave-terrain
  • mp-to-leave-unit
  • mp-to-leave-world
  • mp-to-leave-zoc
  • mp-to-traverse
  • mp-to-traverse-zoc
  • n

  • n
  • name
  • name-geographical-features
  • name-internal
  • name-units-randomly
  • namer
  • names-locked
  • naval
  • nb
  • near
  • next-numbers
  • night-adds-acp
  • night-multiplies-acp
  • no-goal
  • no-indepside-ingame
  • no-x
  • non-advance
  • non-material
  • non-terrain
  • non-unit
  • none
  • not
  • notes
  • noun
  • number
  • o

  • obsolete
  • occ-add-maxcells
  • occ-multiply-maxcells
  • occupant-add-production
  • occupant-adds-acp
  • occupant-adds-speed
  • occupant-allows-capture-by
  • occupant-allows-capture-of
  • occupant-base-production
  • occupant-can-construct
  • occupant-can-have-occupants
  • occupant-combat
  • occupant-escape-chance
  • occupant-max
  • occupant-multiplies-acp
  • occupant-multiplies-speed
  • occupant-multiply-production
  • occupant-supply-potential
  • occupant-total-max
  • occupant-vision
  • occupants-to-change-type
  • occupy
  • occurrence
  • offensive
  • opinion-max
  • opinion-min
  • opinions
  • opinions-on-creation
  • or
  • original-module
  • original-variants
  • original-version
  • os
  • out-length
  • over-all
  • over-border
  • over-nothing
  • over-own
  • overrun
  • overrun-failed
  • overrun-succeeded
  • p

  • palette
  • parts-max
  • passive
  • password
  • people
  • people-consumption
  • people-max
  • people-production
  • people-see-chance
  • people-sides
  • people-surrender-chance
  • people-surrender-effect
  • pickup
  • picture-name
  • pixel-size
  • plan
  • player
  • player-sides-locked
  • plural-noun
  • point-value
  • popul
  • positions-known
  • possible-sides
  • print
  • priority
  • prod
  • produce
  • productivity
  • productivity-adjacent
  • productivity-max
  • productivity-min
  • projection
  • proposers
  • protection
  • protection-resists-capture
  • q

  • quote
  • r

  • random
  • random-state
  • range
  • range-min
  • reach
  • real-time
  • real-time-for-game
  • real-time-per-side
  • real-time-per-turn
  • rearm-percent
  • recycleable-material
  • reject
  • remove
  • remove-list
  • remove-terrain
  • repair
  • repair-percent
  • reserve
  • reset
  • resource-icon
  • restrict
  • resupply
  • resupply-percent
  • retreat-chance
  • revolt-at-opinion-min
  • revolt-chance
  • river-chance
  • river-sink-terrain
  • river-x
  • road-chance
  • road-into-chance
  • road-to-edge-chance
  • road-x
  • rp
  • s

  • s
  • salvage-unfinished-cps
  • salvage-unfinished-materials
  • scorefile-name
  • scorekeeper
  • scores
  • scuttle-chance
  • season-names
  • see-all
  • see-always
  • see-chance
  • see-chance-adjacent
  • see-chance-at
  • see-material-always
  • see-mistake-chance
  • see-occupants
  • see-others-if-captured
  • see-terrain-always
  • see-terrain-if-captured
  • see-weather-always
  • self-changeable
  • self-required
  • self-resurrects
  • self-unit
  • sentry
  • sequential
  • set
  • shoreline-color
  • short-name
  • side
  • side-can-research
  • side-color-library
  • side-defaults
  • side-joined
  • side-library
  • side-lost
  • side-namer
  • side-withdrew
  • side-won
  • sides
  • sides-max
  • sides-min
  • sides-wanted
  • signers
  • size
  • size-limit-without-advance
  • size-limit-without-occupant
  • size-to-change-type
  • speed
  • speed-damage-effect
  • speed-max
  • speed-min
  • speed-wind-effect
  • spot-action
  • spur-chance
  • spur-range
  • spy-chance
  • spy-quality
  • spy-range
  • spy-track-chance
  • stack-neighbor-allows-capture-by
  • stack-neighbor-allows-capture-of
  • stack-order
  • stack-protection
  • standing-order
  • start-with
  • state
  • status
  • std
  • subarea
  • subtype
  • subtype-x
  • sum
  • sun
  • supply
  • supply-alarm
  • supply-capacity-deterioration
  • supply-capacity-threshold
  • supply-deterioration
  • supply-enemy-interdiction
  • supply-importance
  • supply-in-max
  • supply-in-threshold
  • supply-in-weight
  • supply-interdiction-adjacent
  • supply-interdiction-adjacent-for-material
  • supply-interdiction-at
  • supply-interdiction-at-for-material
  • supply-is-low
  • supply-neutral-interdiction
  • supply-on-completion
  • supply-on-creation
  • supply-out-max
  • supply-out-threshold
  • supply-per-disband
  • supply-potential
  • supply-potential-terrain-effect
  • supply-starve-weight
  • surrender-chance
  • surrender-chance-per-attack
  • surrender-range
  • sym
  • synthesis-done
  • synthesis-methods
  • t

  • t*
  • table
  • takes-from-treasury
  • tasks
  • tech
  • tech-crossover
  • tech-from-ownership
  • tech-leakage
  • tech-max
  • tech-per-develop
  • tech-per-turn-max
  • tech-to-build
  • tech-to-own
  • tech-to-see
  • tech-to-use
  • temperature-attrition
  • temperature-average
  • temperature-floor
  • temperature-floor-elevation
  • temperature-max
  • temperature-min
  • temperature-moderation-range
  • temperature-protection
  • temperature-variability
  • temperature-view
  • temperature-view-dates
  • temperature-year-cycle
  • temperatures
  • terms
  • terrain
  • terrain-capacity-x
  • terrain-consumption
  • terrain-damaged-type
  • terrain-density
  • terrain-exhaustion-type
  • terrain-initial-supply
  • terrain-production
  • terrain-seen
  • terrain-storage-x
  • terrain-type
  • terrain-view
  • terrain-view-dates
  • thickness
  • tile
  • timeouts
  • timeouts-used
  • title
  • too-far
  • too-near
  • toolup
  • total-time-used
  • tp
  • tp-attrition
  • tp-crossover
  • tp-damage
  • tp-max
  • tp-per-toolup
  • tp-to-build
  • track-chance
  • trades
  • transfer
  • transfer-part
  • transition
  • treasury
  • trigger
  • triggered
  • trk
  • true
  • trusts
  • turn
  • turn-time-used
  • turn-to-change-type
  • twilight-fraction
  • type-in-game-max
  • type-name
  • type-per-side-max
  • u

  • u*
  • ui-data
  • undefine
  • unit
  • unit-acquired
  • unit-assaulted
  • unit-capacity-x
  • unit-captured
  • unit-completed
  • unit-consumption-per-cp
  • unit-consumption-per-size
  • unit-consumption-to-grow
  • unit-control-chance
  • unit-control-chance-adjacent
  • unit-control-chance-at
  • unit-control-range
  • unit-created
  • unit-damaged
  • unit-defaults
  • unit-died-from-temperature
  • unit-died-in-accident
  • unit-disbanded
  • unit-garrisoned
  • unit-gone
  • unit-growth-chance
  • unit-initial-supply
  • unit-killed
  • unit-left-world
  • unit-merged
  • unit-moved
  • unit-name-changed
  • unit-name-color
  • unit-namers
  • unit-revolted
  • unit-size-as-occupant
  • unit-size-in-terrain
  • unit-starved
  • unit-storage-x
  • unit-surrendered
  • unit-takeover-chance
  • unit-type
  • unit-type-changed
  • unit-type-name
  • unit-vanished
  • unit-views
  • unit-wrecked
  • unit-wrecked-in-accident
  • units
  • units-in-game-max
  • units-may-go-into-reserve
  • units-per-side-max
  • unload-max
  • unseen-char
  • unseen-color
  • use-own-cell
  • use-side-priority
  • usedcells
  • user
  • usual
  • v

  • valley-x
  • vanish
  • vanishes-on
  • variants
  • version
  • vicinity-is-held
  • vicinity-is-known
  • visibility
  • vision-bend
  • vision-night-effect
  • vision-range
  • w

  • wait
  • wait-transport
  • weapon-height
  • wet-blob-density
  • wet-blob-height
  • wet-blob-size
  • wet-percentile-max
  • wet-percentile-min
  • wet-smoothing
  • when
  • width
  • willing-to-draw
  • willing-to-sign
  • win
  • wind-force-average
  • wind-force-max
  • wind-force-min
  • wind-force-variability
  • wind-mix-range
  • wind-variability
  • wind-view
  • wind-view-dates
  • winds
  • withdraw-chance-per-attack
  • won-game
  • world
  • world-is-known
  • world-seen
  • world-size
  • wrecked-type
  • wrecked-type-if-attrited
  • wrecked-type-if-killed
  • wrecked-type-if-starved
  • wrecks-on
  • x

  • x
  • xform
  • y

  • year-length
  • z

  • z
  • zoc-from-terrain-effect
  • zoc-into-terrain
  • zoc-range

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