a-para-div
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----- Allied airborne division -----
Point Value: 1
Side Attributes:
Can belong to the following sides: Allies.
Actions and Action Points (ACP):
Receives basic allotment of 1 new ACP per turn.
Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
Uses a minimum of 1 ACP per move.
Needs MP to enter terrain: 1 by default, 99 into sea.
Hit Points (HP): 12. Parts: 12.
Vanishes if in: false by default, true for sea.
Combat:
Can attack (ACP 1 vs all unit types).
Hit chances are 50% by default, 0% vs apd, aa, de, destroyer, submarine, light cruiser, cruiser, escort carrier, cvl, cvs, carrier, battlecruiser, battleship.
Damage is 1 by default, 0 vs apd, aa, de, destroyer, submarine, light cruiser, cruiser, escort carrier, cvl, cvs, carrier, battlecruiser, battleship.
If attacked, ACP to defend is 1 by default, 6 vs apd, aa, de, destroyer, submarine, light cruiser, cruiser, escort carrier, cvl, cvs, carrier, battlecruiser, battleship.
Ammo needed to hit unit: 0 by default, 1 vs air.
Can capture (ACP 0 vs all unit types).
Chance to capture: 0% by default, 90% vs airbase, port, 50% vs town, city, 100% vs airfield.
Vision:
5% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Material Handling:
org, 1 storage (1 at start of game)
air (none)
Fate if side loses: 100% chance to vanish.
AI Attributes:
Requires >= 30 accessible, liquid cells to build naval units.
Requests a total wartime garrison of 1 units.
Range within which enemies will cause an alert is 6.
Basic tactical computation range is 12.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).