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Re: Isometric Terrain
- From: Stan Shebs <shebs at apple dot com>
- To: Elijah Meeks <elijahmeeks at yahoo dot com>
- Cc: xconq7 at sources dot redhat dot com, xconq-hackers at lists dot sourceforge dot net
- Date: Wed, 22 Dec 2004 22:25:12 -0800
- Subject: Re: Isometric Terrain
- References: <20041222205945.5775.qmail@web13122.mail.yahoo.com>
Elijah Meeks wrote:
It's been a while since I checked out the isometric
terrain feature and it looks spectacular. Has it
always looked this good or is this the result of
Matthew's improvements? A couple questions:
Is there any support for elevation and making certain
hexes higher than others? I didn't notice but it
could have been that the games I was playing didn't
have any elevation data.
Panzer and Gettysburg both show you elevations. Note that there
is a command to control vertical exaggeration, which is
interesting to play with. The games also show you that doing
elevation is not straightforward with tiles - in this day and
age, it would actually be both simpler and more efficient to
build a new interface that used full 3D polygons.
What image does it call for iso terrain? In Opal, it
defaults to the base color and I'd like to fix this.
I made specially-shaped images, partly because you want a bit
of overlap - trees should partly cover grassland behind, etc.
Stan