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Re: Isometric Terrain


Elijah Meeks wrote:

It's been a while since I checked out the isometric
terrain feature and it looks spectacular.  Has it
always looked this good or is this the result of
Matthew's improvements?  A couple questions:

Is there any support for elevation and making certain
hexes higher than others?  I didn't notice but it
could have been that the games I was playing didn't
have any elevation data.


Panzer and Gettysburg both show you elevations. Note that there
is a command to control vertical exaggeration, which is
interesting to play with. The games also show you that doing
elevation is not straightforward with tiles - in this day and
age, it would actually be both simpler and more efficient to
build a new interface that used full 3D polygons.

What image does it call for iso terrain?  In Opal, it
defaults to the base color and I'd like to fix this.

I made specially-shaped images, partly because you want a bit
of overlap - trees should partly cover grassland behind, etc.

Stan



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