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Re: Adapting GIS data to Xconq
On Sun, 2004-10-31 at 10:39, Eric McDonald wrote:
> mygame.g:
>
> ...
> (define USE_SOIL_COMP false)
> ...
>
> omniterr.g:
>
> ...
> (if USE_SOILCOMP
> (terrain-type soilcomp-k-lvl-0)
> ...
> )
> ...
This may be what I was looking for. I'll give it a try.
I'll try to write a test module for the omniterr.g library to see if
it's at all playable. However, in order for it to work as I envisioned
it, the axial-tilt bug and the coating display bugs will need to be
fixed. Both of these bugs can be reproduced using the version of
omniterr.g on my website.
---
Lincoln Peters
<sampln@sbcglobal.net>
Matter cannot be created or destroyed, nor can it be returned without a receipt.