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Transports that affect protection?
- From: Lincoln Peters <sampln at sbcglobal dot net>
- To: Xconq list <xconq7 at sources dot redhat dot com>
- Date: Mon, 27 Sep 2004 21:29:17 -0700
- Subject: Transports that affect protection?
Suppose that, in knightmare.g, an army of knights is attacking a walled
city. The wall usually provides 1000% protection against normal attacks
(they can only attack the wall), so the army is going to have one heck
of a time taking the city. On the other hand, if a siege tower moves
adjacent to the city, any knights within the tower should be able to
attack the city and ignore the wall. The same is true for knights who
attack from flying vehicles or from the backs of flying monsters.
I know that Eric added a lot of new protection features to Xconq
recently, but has anyone ever considered how one's transport might
affect how one's attacks are affected by a defender's various
protections?
---
Lincoln Peters
<sampln@sbcglobal.net>
When the wind is great, bow before it;
when the wind is heavy, yield to it.