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Re: GIS Tutorial Online
- From: "D. Cooper Stevenson" <cstevens at gencom dot us>
- To: Eric McDonald <mcdonald at phy dot cmich dot edu>
- Cc: mskala at ansuz dot sooke dot bc dot ca,Xconq Mailing List <xconq7 at sources dot redhat dot com>
- Date: Sat, 25 Sep 2004 11:04:23 -0700
- Subject: Re: GIS Tutorial Online
- Organization: General Computer
- References: <Pine.LNX.4.21.0409250951520.18307-100000@diamond.ansuz.sooke.bc.ca> <1096130231.41559eb7e1508@mail.gencom.us> <4155ABA9.5060606@phy.cmich.edu>
- Reply-to: cstevens at gencom dot us
On Sat, 2004-09-25 at 10:32, Eric McDonald wrote:
>
> If people want to try doing things this way, it could probably be done
> by creating two new layers (x-pixel-coords and y-pixel-coords), which
> would contain the pixel coords within the map image that are associated
> with each hex. Then, instead of indirectly accessing an hex image
> through terrain type, it would be pulled from this layer instead. I
> haven't thought through the details; _just throwing out an idea....
>
This would save a _ton_ of work. Do you think you could still give
others the flexibility of assigning other tile attributes (vegetation,
climate, rainfall, etc) using this method?
-Coop