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Re: Table Request: Accident-Occupant-Effect


--- mskala@ansuz.sooke.bc.ca wrote:

> On Wed, 22 Sep 2004, Elijah Meeks wrote:
> > Only accidents don't affect occupants.  So, if
> anyone
> > can think of a better solution to this problem,
> let me
> > know, otherwise, if somebody in the know gets the
> > chance, I think it's worthwhile to see accidents
> > affect occupants.
> 
> I don't know if this is better, but you could
> probably do it by giving
> each "offline" unit a material which, once fully
> consumed, will cause the
> unit to wreck into its "online" form.  For
> randomness you could give it
> just one point of the material and use a
> sufficiently small fractional
> consumption rate (we do support fractional
> consumption rates, right?).

That would work, also, but units that starve don't
wreck, they vanish.  So it would still need a change
to the code.




		
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