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Re: Three thoughts


> In the case of the Standard game, you can tweak the
> 'independent-density' table in 'lib/standard.g'. These values are per
> 10000 cells.

Hmm.  This had been 100/0, but now is it 600/100 (depending on the
terrain type).  I had always imagined more independent cities made the
game more interesting (because it gives you a reason to explore,
rather than just moving units over vast stretches of empty terrain).
But maybe I was wrong and there are downsides, like:

* Too many units to move

* Tilts the balance in favor of the human rather than the AI in human
  vs. AI games

* Makes it too easy to move bombers around the world.  Without all
  those independent towns to capture, you'd need to build bases, build
  carriers, and/or rely less on bombers.

So yes, please do try changing that parameter back to 100 and let us
know how it goes.  We could either change it back in the main game,
and/or make a variant.

2000-02-23  Stan Shebs  <shebs@shebs.cnchost.com>

	    * stdunit.g: Add more independent towns.

Index: stdunit.g
===================================================================
RCS file: /cvs/xconq/xconq/lib/stdunit.g,v
retrieving revision 1.1
retrieving revision 1.2
diff -c -r1.1 -r1.2
*** stdunit.g 28 Apr 1999 19:36:51 -0000	1.1
--- stdunit.g 23 Feb 2000 13:53:34 -0000	1.2
***************
*** 564,570 ****
    (* plains 40)
    )
  
! (table independent-density (town plains 100))
  
  (add land country-people-chance 90)
  (add plains country-people-chance 100)
--- 564,574 ----
    (* plains 40)
    )
  
! (table independent-density
!   ;; Most additional towns are in favorable terrain.
!   (town plains 600)
!   (town (desert forest mountains) 100)
!   )
  
  (add land country-people-chance 90)
  (add plains country-people-chance 100)


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