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Re: Three thoughts
- From: Eric McDonald <mcdonald at phy dot cmich dot edu>
- To: Elijah Meeks <elijahmeeks at yahoo dot com>
- Cc: xconq7 at sources dot redhat dot com
- Date: Fri, 20 Aug 2004 18:02:56 -0400 (EDT)
- Subject: Re: Three thoughts
On Fri, 20 Aug 2004, Elijah Meeks wrote:
> Another thing to think about is the opening screen,
> which relates especially to Eric's game-image feature.
I think Hans might have done that, actually.
> *This, like Eric's items, would be fixed by an
> occupant dialog box. I've tried to work with units as
> items, though, and found difficulty with setting the
> game up so that a unit could pick up another unit.
I think that is another area that needs some work.
>It
> seems like I have to give Item units ACP and movement,
> which is an annoyance to the AI and player and uglier
> gameplay. Anyone have any suggestions?
I'd see what Matthew Skala came up with. He was working on "cow
patties" for a while.
>I'd love an
> item-demo.g and, of course, if Eric throws in static
> improvements, I can rewrite Cast Iron Life, and even
> change the experience system in AWLS so that a unit
> carries an Experience unit that provides bonuses,
> rather than have five different units for each
> experience level.
Interesting idea. I hadn't thought of it this way. I guess you're
saying that you have some interest in some new modifier tables
('occupant-adds-hit-chance', 'occupant-adds-damage',
'occupant-multiplies-hit-chance', etc...)?
Eric