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On Thu, 19 Aug 2004, Jim Kingdon wrote: > > However, a different situation arises with move-unit commands, all of which > > eventually end up in advance_into_cell. At this point we are committed to > > moving, and we have to know what real units are present in the destination > > cell. > > Well, to me that means there should be an advance action, so that the > decision between overrun and move (and the other choices, like > capture) are in the action, rather than outside it. I agree. After looking at code again, I saw what Hans was actually having an issue with. I would recommend the 'advance' action as well. The concept is really not much different than what we have been discussing regarding attempted attacks and attempted fire; this is simply an attempted move. And again, the distinction is handled at the action level, and so there is no requisite that unit pointers be used to divine something ahead of time at the task level. Eric
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