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Re: More flexible unit image use
- From: Eric McDonald <mcdonald at phy dot cmich dot edu>
- To: Hans Ronne <hronne at comhem dot se>
- Cc: Elijah Meeks <elijahmeeks at yahoo dot com>, <xconq7 at sources dot redhat dot com>
- Date: Mon, 19 Jul 2004 15:27:06 -0400 (EDT)
- Subject: Re: More flexible unit image use
On Mon, 19 Jul 2004, Hans Ronne wrote:
> (except if you try to load all of them into some versions of
> IMFApp).
This is the problem I had in mind, and what I suggested was a
band-aid fix to that problem.
> And I think we still need to keep many of the older images for
> some games, such as "Classic Xconq", which are supposed to be that way.
> Nostalgia for old-time xconqers ...
Sure, I understand that.
> What I had in mind when I talked about the need for an overhaul was the
> image loading code (something which I think we already discussed).
Right. I knew this is what you were talking about. Like I said, I
was suggesting a band-aid fix (with the added benefit of
improving the "signal-to-noise ratio" of 'imf.dir') for one
specific problem. Obviously, it is not a true solution to the
problem.
> If you want to make a useful contribution, I think rather than throwing
> away images in imf.dir, you might consider going through some of the
> existing game modules and updating the images they use with better images
> already available in Xconq.
That is implicit with the suggestion of removing any in-use images
from 'imf.dir'.
> images. I think many more game modules could easily be given a more
> attractive look that way.
I agree.
Eric