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Re: Updated awls game
- From: Elijah Meeks <elijahmeeks at yahoo dot com>
- To: xconq7 at sources dot redhat dot com
- Date: Thu, 15 Jul 2004 12:28:39 -0700 (PDT)
- Subject: Re: Updated awls game
This one includes quite a few new features, most
significantly the itroduction of Carrier Air Wings.
To get the XConq AI to use them properly, there are a
few caveats:
-You can't unload a Carrier Air Wing. If it's
allowed, the Nimitz invariably leaves its wing on some
island in the middle of nowhere.
-Carriers still have an attack, with 100% accuracy,
but it only causes 2 points of damage and it cannot
destroy a unit. This way the AI still uses them
aggressively, even though it's the Carrier Air Wing
that's really doing all the damage.
-Carriers take 75% of all hits, regardless of the
attack. So, yes, you may fire a torpedo at a carrier
and somehow end with the only casualties being a
squadron of F-18s.
Other additions include a change to the standard
option, which defaults to 'No Japan'. This gives
South Korea a Military Aid unit, which can produce Air
Wings, and provides it with bonus points every turn.
Neither Japan nor China use transports like they
should, but since China shares a land border with
North Korea, it's less apparent than Japan's lack of
influence (Beyond naval) on the game.
China, I discovered, has a handful of nuclear attack
subs in the water (Han class) as well as a new class
that should be sailing by the time of the game. As it
stands, I only added one Nuclear Sub to the Chinese
player's side, just because there isn't currently a
sub tech-tree. I suppose this means there soon will
be.
Everything else is roughly the same. North Korea lost
a city and all the cities on the Korean peninsula are
now named. I'd love to get feedback on it, if anyone
gets the chance.
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