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Re: possibility of emulation
- From: Eric McDonald <mcdonald at phy dot cmich dot edu>
- To: Jim Kingdon <kingdon at panix dot com>
- Cc: xconq7 at sources dot redhat dot com
- Date: Thu, 15 Jul 2004 12:21:56 -0400 (EDT)
- Subject: Re: possibility of emulation
Hi Jim,
On Thu, 15 Jul 2004, Jim Kingdon wrote:
> > Distance and direction calculations in Xconq are heavily dependent on
> > the hex grid. To add support for a square grid would be a major effort,
> > I think.
>
> Well, a significant effort (more than just fixing dir.h and the
> drawing code), but not necessarily more of an effort than writing a
> game engine from scratch ;-).
Oh sure, I agree that it is doable, and it would be nice to be
able to abstract Xconq from the hex grid at some point. Having the
ability to use a grid of squares or other polygonal tiling would
open up the game engine for many more games to be
implemented/emulated. Personally, I don't feel up to it right now.
Even wilder__, it would be interesting to see if one could set up
geometry calculations to make local plane approximations of
multi-dimensional saddle curves or spheroidal pieces. (There
probably couldn't be any decent, comprehensible
representation beyond a certain zoom factor, so there would
be no world map.) Xconq on a Klein Bottle map, anyone?
Eric