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possibility of emulation


Hello,

I want to recreate good old game Encyclopedia of War
(http://www.the-underdogs.org/game.php?name=Encyclopedia+of+War%3A+Ancient+Battles),
as that is by my opinion one of the best historical war games,
and there is no open-source analogs.

May be including some ideas from "Great Battles" series
would also improve gameplay.

I wonder if that possible to do with Xconq or that would
be easier to write it from scratch, so I have few questions:

1) EoW uses square tiles, while Xconq uses hexes.
Is that possible to create xconq game with square tile?

2) EoW uses morale concept heavily.
There is exception from manual:

------------------------
7.9 Morale                                                                                                                                                    
After combat the computer checks the morale of every unit. This may cause                                                                                     
some units to retreat or break and rout. Players are shown those units that                                                                                   
break or retreat. Two pieces of information are given about them. Firstly, the                                                                                
losses suffered that turn and secondly, their morale level. The higher this                                                                                   
second figure is, the more unhappy a unit is. This allows players to gauge                                                                                    
how close a retreating unit is to breaking. Units break when their morale                                                                                     
level is greater than or equal to twice their own morale plus two.                                                                                            
The factors taken into account in the morale test are as follows:-                                                                                            
                                                                                                                                                              
-       Casualties suffered that turn.                                                                                                                        
-       Whether unit is winning or losing hand to hand combat.                                                                                                
-       How many consecutive times the unit has lost in combat.                                                                                               
-       Whether fighting elephants or chariots.                                                                                                               
-       Whether infantry losing in combat to cavalry.                                                                                                         
-       Fatigue level of unit.                                                                                                                                
-       Whether enemy units are behind units rear or flank.                                                                                                   
-       Whether unit is with a general.                                                                                                                       
-       Whether a general can be seen in rout.                                                                                                                
-       Other friendly units that can be seen routing or being destroyed. Units                                                                               
        are more disturbed by seeing units of higher morale factor rout, than                                                                                 
        those of lower morale.                                                                                                                                
-       Enemy units that can be seen in rout.
-------------------------

Can that be emulated with xconq engine?
If not, how hard that would be to change xconq engine,
so that emulation would be possible?

More questions to come...

Thanks for the answers!

WBW, Eugeny <az at ftc ru>


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