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Re: slow?
>Robert Goulding wrote:
>
>> and with DG set the display seemed to be hovering for a
>> *long* time around the same area (which is also the impression I get when
>> playing).
>
>I would agree that the game graphics are now moving at a creep. Playing
>Win32 Tkconq on my virtual machine was slow to start with, but now cell
>display updates are downright sluggish. It may be a side effect of Hans'
>earlier chckin to fix the unremoved unit images problem that you and
>others reported earlier.
The code now always draws adjacent cells, which is a temporary fix. I
didn't notice much of a slowdown, but it does of course depend on the game
you are playing as well as on the system.
Hans