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Re: AI Help


> I'm wondering, though, if there's a way to take a little pressure off
> the coders and put it into the hands of the designers.

Seems like a good thing to have.  I especially like the idea of being
able to tweak the AI with some parameters, and play the resulting AI's
against each other.  That's the big problem with oplayer/mplayer/etc -
it is just too hard to create new AI's so we haven't really been using
the different AI's to experiment with different techniques.

I do kind of wonder whether the designers will necessarily make the
most advantageous choices.  Did the designers of the standard game
anticipate that the optimal strategy was to build no ships, for
example? (in my experience that is true, although of course I could be
biased from too much play against the AI and almost none against
humans).


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