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Re: Just say no to bungee paratroopers.


>> My patch would help galaxy2 a bit if troopers died in space.
>>
>> The basic problem is that a loaded transport is almost 100 percent
>> certain
>> to take any world in time to land itself and avoid counterfire.
>>
>> It's also nice to take light cruisers, move out four hexes, take one
>> shot
>> at somebody then launch a fighter that pounds on them (fighters don't
>> have
>> working ammo limits.)
>>
>> Then the fighter returns to the cruiser and the cruiser returns to the
>> planet and the AIs then take their turns without targets.
>
> OK, thanks for the more detailed analysis. If I get some time this
> weekend, I will try to figure out what to do about this (either a change
> to galaxy2 or more changes to the capture logic).
>
> Eric

Both these cases have the same problem.

Time is being used twice, once by the transport and again by the passengers.

So the transport gets to use the entire time of the turn and then each
passenger gets a full turn.

The fix is to count the transport's movement against the passengers as well.

So if the transport uses up half it's movement before launching a
passenger then the passenger has only half of its own movement remaining.

-- 
Henry J. Cobb's Completely Unofficial list of GURPS Vehicle Builder fixes
and workarounds.  http://www.io.com/~hcobb/gurps/gvb_faq.txt


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