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Re: No message when out of fuel


Eric McDonald wrote:
> Robert Goulding wrote:
>
> > A couple of times today I've been playing the standard game (both the
latest
> > OSX binary from website and latest Win CVS self-compiled).
>
> Did you set up a MSVC or CodeWarrior project, or did you use
> configure/make? If you used configure, was it with Cygwin or
> MSYS+MinGW32, and did you encounter any problems?
>

I used MSYS + MinGW32, using the TCL/TK available on the MinGW download
page.
An absolutely flawless and easy compile.  (I spent a couple of days
struggling to get a Cygwin
compile using the Cygwin TCL/TK libraries, but constantly ran into problems,
as I saw from the
mailing archive that others have (and as you wrote the other day).

> > I've notice a
> > couple of units run out of fuel, at which point they simply disappear
from
> > the game without any message - shouldn't the player be notified that
this
> > unit has been removed?
>
> IIRC, the individual game designer must set an event notice or narrative
> detailing what happened. However, I agree that it might be nice to have
> a default narrative for starvation (running out of fuel and crashing,
> for example).
>

Yes, or perhaps the lack of such a message in the standard game should be
seen as a bug in the standard game module.

Robert.


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