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Re: Just say no to bungee paratroopers.


> First, I moved it inside capture_unit (which is called from several
> places). Second, I added code for trying to enter the same cell if the
> capturing unit is unable to enter the captured unit itself.

One interesting feature of this patch (both versions) is that entering
the captured unit uses up whatever ACP would have been needed to do
the enter action.

In the case of the standard game, this means that an armor which
captures from a troop transport will not have an ACP left when it gets
inside the town which it captured.

I'm not sure whether this is better or worse than the other choice,
which would be to give the enter action for free, but I thought it was
worth noting.


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