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Re: A more sophisticated demonstration of change-type
- From: Eric McDonald <mcdonald at phy dot cmich dot edu>
- To: Elijah Meeks <elijahmeeks at yahoo dot com>
- Cc: Lincoln Peters <sampln at sbcglobal dot net>, Xconq list <xconq7 at sources dot redhat dot com>
- Date: Sun, 06 Jun 2004 23:41:51 -0600
- Subject: Re: A more sophisticated demonstration of change-type
- References: <20040607051823.37856.qmail@web13121.mail.yahoo.com>
On Sun, 2004-06-06 at 23:18, Elijah Meeks wrote:
> > Current total is 116 (and rising!).
>
> Oh good, so I don't have to feel guilty with 800?
>
> I mean, it's important to differentiate between a
> veteran understrength 3rd generation armor group and a
> crack understrength 3rd generation armor group and a
> crack reinforced 3rd generation armor group and an
> elite reinforced 3rd generation armor group and, and,
> and...
You're not joking, are you?
> And now that Eric's introduced tabled wreck-types,
> that'll allow for an exponential increase in units...
> First to 10,000 wins a donut.
You guys can fight over the donut. ;-)
I take pride in the fact that each of Bellum II's 62 unique unit types
is lovingly handcrafted, with attention paid to literally scores of
tables and properties on a per unit type basis. The result: 5142 lines
(and growing) of GDL (no maps or predefined units) across 4 files. I
still have about another 7 unit types to add to make it to the release
version. Then, after release, I'll maybe add advance types, and a tech
tree, which will probably push the envelope past the 200 unique unit
types mark.... Right now, I just have the "classic" generation of units,
but I have ideas for the "modern", "post-modern", "future", and
"far-future" generations. Of course, maybe I'll get burnt out before
reaching the last generations. We'll see.
Regards,
Eric