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(Mac?) Interface q's
- From: Tom Schaub <tom_and_sue_schaub at mac dot com>
- To: xconq7 at sources dot redhat dot com
- Date: Sat, 29 May 2004 15:46:47 -0500
- Subject: (Mac?) Interface q's
I am concerned that my play habits may be sufficiently unorthodox that
I may be unintentionally testing little-used portions of the Xconq code
or little-explored interaction between code segments. Similarly, I fear
that games I develop would be inadequately tested for "normal" users if
I'm using a strange set-up. So...
First, how common is use of the Sequential option? I prefer this form
of play, since I am usually playing solitaire. Is the structure of the
Xconq code such that separate testing of a game module is needed to
assure proper behavior in simultaneous, multi-player mode?
Second, what is the "standard" or most usual setup for the following
interface parameters:
1) Move on click
2) Auto jump next
3) Auto end turn
I keep get confused trying to find the most convenient way to play the
games. Turning any of the above options to "true" is somewhat
uncomfortable for my style of game play, but I have the impression that
most players turn all 3 of these on (they are the defaults).
Re auto jump next: I always turn this off, preferring to select which
unit to move next manually. I use two different approaches (usually at
the same time): A) I open a List window to view all my units and easily
see which are idle and/or have unused ACP. Clicking in the list window
changes the selected unit in the map window as well and auto-centers
the map. B) I turn off "move on click" so that clicking on a unit in
the map window selects it. But I get some strange behavior in this
mode (see separate email for but report), so I suspect this is
unorthodox. But I play this way because of the next question...
Third, is there some way to manually select the next unit to give
orders to when "move on click" is true? Using the list window works,
but is there some command-click or character code that lets one select
the unit using the mouse? With move on click true, clicking on another
unit tries to move the already active unit onto/into the clicked unit.
With move on click false, typing "m" in the mac interface sets the
interface to interpret the next click as the target hex. Isn't there a
similar "hotkey" with move on click on that will cause the interface to
interpret the next map click as selecting a new active unit?
Fourth, is there any way to control the order in which "auto jump"
visits my units (at the player interface level, not the game design
level)?
Thanks in advance for your advice.
Tom