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Re: Removal of cell terrain (never a good idea!)


On Sun, 2004-05-16 at 18:37, mskala@ansuz.sooke.bc.ca wrote:
> On Sun, 16 May 2004 mskala@ansuz.sooke.bc.ca wrote:
> > This may be a mistake in my GDL rather than a bug, but if I set up
> > "terrain-damaged-type" with the obvious (t* t* 1) to give equal
> > probability to all possibilities, the result is that it will sometimes
> 
> Okay, a related point:  even with the change-to-illegal-subtype issue
> dealt with, I still get an error if it attempts to damage a cell terrain
> type for which there are no nonzero probability entries - problematic
> because it's very easy to create that situation what with the table
> defaulting to zero everywhere.  (For instance, if you say "yes" to terrain
> damage with, for instance, detonations, but you don't mention the
> terrain-damaged-type table at all.)  I wonder if instead of or in addition
> to the patch I supplied, it might be better to just make "NONTTYPE"
> returned from damaged_terrain_type result in no effect instead of an
> error, by removing line 2381 of combat.c.

I'll think about the issues you raised in this email and the previous
one. If you could provide some test cases with which to test your patch
that would be good. I'm working on a different fix right now, but maybe
I'll be able to analyze and test your fix sometime tomorrow or the day
after.

  Thanks,
    Eric


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