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Re: playable again with a few problems


On Sun, 2004-05-16 at 14:04, Hans Ronne wrote:
> >Jim Kingdon wrote:
> >
> >>>3. The resupply command does not work if the unit has to move to
> >>>the resupply point first. Because of problem #2 you can see that
> >>>the move to and resupply tasks were setup, but the unit does
> >>>nothing and just reverts to the selected state. If you move the
> >>>unit to the resupply point first, the resupply command works
> >>>correctly.
> >>
> >>
> >> This broke some time ago (a year or two? months?).  I guess I should
> >> have said something at the time, because it might have helped narrow
> >> down which change caused the problem, and now I don't really remember
> >> when it was.
> >
> >If it was only a few months ago, then I might worry that a change I made
> >  might have broken it. I added a change that canceled an unnecessary
> >movement to a resupply point and subsequent resupply, if it was detected
> >that the unit had been resupplied (say, by resupply lines or another
> >unit being generous), and thus the move/resupply was no longer needed.
> >Perhaps the reported bug is an unintended consequence to that change.
> 
> I thought what really broke the resupply code was the pathfinding. I know
> for sure that the resupply code worked fine at the end of last summer,
> because I fixed a number of bugs and did some extensive testing afterwards.
> So unless your change was checked in between then and the pathfinding it is
> unlikely to have broken anything. It might of course still explain if there
> are problems after we backed out of the pathfinding.

It was indeed mea culpa (and right where I thought it was), but is now
fixed.
Sorry for the inconvenience to those who had to put up with the problem
the past few months.

Eric


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