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Re: Standard game: cities only produce one unit at a time


>This seems to have been a big for ages. Surprised no one else has reported
>it.
>
>I am using the CVS code on Feodra Core 1, updated daily.
>
>In the standard game when I set a cities production, it creates the first,
>then prompts for another unit type to produce. Makes the game essentially
>unplayable. Haven't tried it in another game type.
>
>Am I missing something?

No you are right, the construction runlength code is broken. A quick check
reveals that this happened recently, between April 25 and May 1. This is
most likely a problem with the creation_id code which was added on April
25. There were some other problems with it affecting acp-independent
building, but those have been fixed.

Hans



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