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Re: Standard game: cities only produce one unit at a time
- From: Hans Ronne <hronne at comhem dot se>
- To: "Ed ." <epo001 at hotmail dot com>
- Cc: xconq7 at sources dot redhat dot com
- Date: Thu, 13 May 2004 14:56:23 +0200
- Subject: Re: Standard game: cities only produce one unit at a time
>This seems to have been a big for ages. Surprised no one else has reported
>it.
>
>I am using the CVS code on Feodra Core 1, updated daily.
>
>In the standard game when I set a cities production, it creates the first,
>then prompts for another unit type to produce. Makes the game essentially
>unplayable. Haven't tried it in another game type.
>
>Am I missing something?
No you are right, the construction runlength code is broken. A quick check
reveals that this happened recently, between April 25 and May 1. This is
most likely a problem with the creation_id code which was added on April
25. There were some other problems with it affecting acp-independent
building, but those have been fixed.
Hans