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Re: scorekeeping and materials


>#0  0x080dc5a5 in write_side_view (side=0x8344ae0, compress=0) at write.c:1765

This bug is caused by an attempt to access an area layer which does not
exist since the corresponding init code has been commented out. It must
have been left in the save game code due to an oversight. It is surprising
that nobody noticed it before you since it should affect any game with
auxiliary terrain types and unseen terrain. Thanks for reporting it.

Hans



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