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Re: Correct behavior of 'speed-occupant-effect' table?


Hi Hans, others,

On Mon, 29 Mar 2004, Hans Ronne wrote:

> What I usually do in cases like this is check what games use the table and
> how. From your description, updating the docs seems reasonable.

Yes. I plan on checking whether any games use this table tonight.
If none (or very few) do, then I am strongly tempted to rename it 
to 'occupant-multiplies-speed', as well as adding the 
'occupant-adds-speed' table, per your suggestion below.

I'll have to see if Xconq can parse negative percent values. If it 
can, then I will allow the new 'occupant-adds-speed' table to 
range from TABLO to TABHI, since negative percentages could be 
useful for representing a transport being encumbered by occupants.

> As for having both multiplicative and additive effects, I have made several
> table pairs like that. See the occupant_add_ and occupant_multiply_ tables.
> It all depends on whether you need either or both in a specific game.

Sure. Just to be clear, I wasn't suggesting that we replace one 
table with a different new one.

Eric


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