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Re: annoying new bug in movement


> (2) do_move_action . . .
> But at least now a notification is provided to let the player know 
> that the movement cannot be performed, and ACP is prevented from 
> being deducted in such a circumstance.

I tried this with the test case I've been using, and it does have the
intended effect (now ACP is not deducted, and I get the "%s was unable
to perform requested move to %d,%d." message).

Not a full fix, but better than it was.


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