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Re: annoying new bug in movement


On Mon, 2003-12-22 at 20:54, Eric McDonald wrote: 
> > Meanwhile, I also noticed that I no longer seem to be able to issue move
> > commands to units if the move command would leave them inside another
> > unit (e.g. I tell a battledroid to move into a base).  However, I can
> > still have one unit occupy another if they are adjacent to each other. 
> > I'm not yet sure if this odd behavior is restricted to bolodd2.g or not.
> 
> Didn't you previously report that a unit would not take a path 
> that would lead it through a potential transport, such as a city 
> or a base? If so, it is probably related to this. dist > 1 
> logic has changed rather significantly due to the new 
> pathfinding and its attendant details.

Yes, I did.  Although I didn't have any difficulty telling a unit to
enter a transport until now (I only had difficulty when a unit tried to
pass through a transport).

Perhaps that is the root of the problem?  Unless, of course, there are
multiple bugs at work here...

-- 
Lincoln Peters <sampln@sbcglobal.net>


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