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Re: Standard game problems in windows (20031214) version
- From: Eric McDonald <mcdonald at phy dot cmich dot edu>
- To: Peter Garrone <pgarrone at acay dot com dot au>
- Cc: xconq7 at sources dot redhat dot com
- Date: Wed, 17 Dec 2003 11:32:27 -0500 (EST)
- Subject: Re: Standard game problems in windows (20031214) version
Hi Peter, others,
On Wed, 17 Dec 2003, Peter Garrone wrote:
> > I don't think we should automatically move in any direction other
> > than that specified by the user. Second-guessing the player is
> > generally not a good idea.
>
> I disagree. The path-finding implies that a move is possibly different.
> An aircraft, directed to go from A to B, might fly to C to get some
> fuel.
I don't entirely disagree when one is precomputing a path, though
I still think that one must think about how tight do you want to
keep the fuel budget when determining a path. If you say that a
unit should refuel once it has traversed enough path to use 50% of
its fuel, then you are quite possibly producing a very inefficient
path, even if it is the only one that is essentially guaranteed to
be safe.
The case I was looking at was: what happens if we get a certain
distance along a path and find that our primary refueling
opportunity might have vanished? And my answer is the same as
Jim's: the user needs to decide. Obviously if the
refueling point is on the path and can be reached/utilized, then
you let the automatic movement continue without user intervention;
I certainly was not disputing that....
Regards,
Eric