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Re: Pokemon-like Project for xconq framework
>Hans Ronne writes:
> > already today. Some, like artifacts that have special effects may require
> > new code in the kernel. Compare the civ2 module. It does a pretty good job
> > of emulating the real civ2, but the wonders of the world and most of the
> > facilities don't do anything since this would require new kernel code.
> >
>which files of the kernel need to be hacked for that purpose?
That depends a lot on what you want to do, but most of the run game code is
in either run.c or run2.c.
Hans