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Re: fighters fighting without ammo
- From: Eric McDonald <mcdonald at phy dot cmich dot edu>
- To: bboett at adlp dot org
- Cc: xconq7 at sources dot redhat dot com
- Date: Fri, 12 Dec 2003 23:40:12 -0500 (EST)
- Subject: Re: fighters fighting without ammo
Hi Bruno,
On Sun, 7 Dec 2003, Bruno Boettcher wrote:
> > In fact, what is the "ammo" supposed to represent for fighters? Certainly
> > not bullets. :-) Three passes or strafing runs? Three 100-round bursts?
> > Three volleys of rockets? It could be argued that a fighter attacking a
> heh... fighters nowadays a multi-system weapon platforms :D
> in this case i suppose they are only areal defense mechanisms, thus i
> vote for the bursts :)
Ammo can represent different things to different targets, and
Xconq can actually deal with this via the 'hit-by' table. In fact,
you can have one weapons platform use different types of ammo for
different types of targets with the 'hit-by' table.
> > I guess if the AIs start to get smarter I'll have to work a little harder.
> heh if the ai gets somewhat stronger we will need skill levels to be
> setted at some time ;)
I think we still have quite a ways to go before we reach that
stage, but I certainly look forward to that day. The AI is
certainly my highest priority in the post-7.5 landscape.
Eric