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Re: Non flat maps (use pentagons and septagons on maps)
- From: Eric McDonald <mcdonald at phy dot cmich dot edu>
- To: Jakob Ilves <illvilja at yahoo dot com>
- Cc: xconq7 <xconq7 at sources dot redhat dot com>
- Date: Thu, 20 Nov 2003 21:23:59 -0500 (EST)
- Subject: Re: Non flat maps (use pentagons and septagons on maps)
On Thu, 20 Nov 2003, Jakob Ilves wrote:
> In the nordic mythology, the world consists of one huge tree, the ash named "Yggdrasil". With
> such a playfields with pentagons, hexagons and septagons, "yggdrasil" can be played upon in Xconq
> :-).
>
> As I said, this was a trip to the moon. Stay tuned. I'll create some docs and images for you to
> view with this.
>
> Best regards
>
> /IlvJa, about to be lost in space
I think you should return to Midgard soon. :-)
Xconq, in terms of direction finding and the way maps are laid out
in memory, is rather tied to hexes.
Interesting ideas though.
Best regards,
Eric