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re: Xconq language thoughts


Bruno Boettcher wrote:
>
> ergo: we need not only a good abstraction layer defined
> through a set of
> interfaces, we need also easy to use and combinable basic actions to
> attract people into that area...

That's an inspiring vision!  A lot of game design would get done with
such tools.


Cheers,                     www.indiegamedesign.com
Brandon Van Every           Seattle, WA

Taking risk where others will not.


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