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re: Xconq language thoughts
- From: "Brandon J. Van Every" <vanevery at indiegamedesign dot com>
- To: "xconq" <xconq7 at sources dot redhat dot com>
- Date: Thu, 20 Nov 2003 03:12:13 -0800
- Subject: re: Xconq language thoughts
Bruno Boettcher wrote:
>
> ergo: we need not only a good abstraction layer defined
> through a set of
> interfaces, we need also easy to use and combinable basic actions to
> attract people into that area...
That's an inspiring vision! A lot of game design would get done with
such tools.
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA
Taking risk where others will not.