This is the mail archive of the xconq7@sources.redhat.com mailing list for the Xconq project.


Index Nav: [Date Index] [Subject Index] [Author Index] [Thread Index]
Message Nav: [Date Prev] [Date Next] [Thread Prev] [Thread Next]
Other format: [Raw text]

Re: UI proposal


> If you check out the Mac interface, you will find that several of the
ideas
> discussed already are implemented there.
>
> 1. A unit list can be brought up in a separate window, which contains much
> more information (plans, tasks, build status, materials etc) than the
tcltk
> unit list.
>
> 2. By right-clicking on any unit you bring up a small floating window with
> all the information you find in the unit info pane in the tcltk interface.
> Plus images of occs or transports. Clicking on these bring up new floating
> windows with information on those units. And so on. There is also direct
> access to the relevant help node through a help button in each floating
> window.
>
> 3. When a unit needs a new build task a small floating window pops up with
> a menu that shows only what can be built by that unit. Picking an item
> closes the window and sets the build task.

Sounds like this is a Mac game first and foremost and only a windows game
last after the other platforms...Can the Mac Xconq game be run on windows by
some sort of win-mac imitate program?

Andreas


Index Nav: [Date Index] [Subject Index] [Author Index] [Thread Index]
Message Nav: [Date Prev] [Date Next] [Thread Prev] [Thread Next]