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Re: UI proposal
- From: "Andreas Bringedal" <anbring at frisurf dot no>
- To: <xconq7 at sources dot redhat dot com>
- Date: Thu, 20 Nov 2003 09:56:52 +0100
- Subject: Re: UI proposal
- References: <l03130300bbe165578c6f@[212.181.162.155]>
> If you check out the Mac interface, you will find that several of the
ideas
> discussed already are implemented there.
>
> 1. A unit list can be brought up in a separate window, which contains much
> more information (plans, tasks, build status, materials etc) than the
tcltk
> unit list.
>
> 2. By right-clicking on any unit you bring up a small floating window with
> all the information you find in the unit info pane in the tcltk interface.
> Plus images of occs or transports. Clicking on these bring up new floating
> windows with information on those units. And so on. There is also direct
> access to the relevant help node through a help button in each floating
> window.
>
> 3. When a unit needs a new build task a small floating window pops up with
> a menu that shows only what can be built by that unit. Picking an item
> closes the window and sets the build task.
Sounds like this is a Mac game first and foremost and only a windows game
last after the other platforms...Can the Mac Xconq game be run on windows by
some sort of win-mac imitate program?
Andreas