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Re: Rebuilding Units That Turn
- From: Elijah Meeks <elijahmeeks at yahoo dot com>
- To: Eric McDonald <mcdonald at phy dot cmich dot edu>
- Cc: xconq7 at sources dot redhat dot com
- Date: Wed, 19 Nov 2003 15:13:48 -0800 (PST)
- Subject: Re: Rebuilding Units That Turn
> Sure. You know how to climb down the damage ladder
> (I do the
> same thing with Bellum Aeternum city types, using a
> chain of
> wrecked-types), and now you want to climb back up.
>
> I think what we might need to address this issue is
> the rest of
> the change-type functionality implementation. I do
> remember that
> the time.g upgrade mechanism has been mentioned
> several times. I
> have not yet looked to see what that is, but maybe
> it could be
> useful to you until change-type is fully
> implemented.
Well, change-type definitely won't work, because then
the player would have to manually input it into the
interface (At least, that's how it was when I tried to
implement it in Specula for Dragons), so I was
thinking of simply using Build and then hp-to-build (I
think that's the table name) to kill off the unit that
builds it, leaving you with just one unit. How's
upgrade work and is it easy to implement/use?
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