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Animation time (was: Re: -O -g)


On Fri, 2003-11-14 at 12:34, Hans Ronne wrote:
> I wouldn't call it an optimization struggle as much as a human perception
> struggle. It is possible to increase the speed of the game10-fold by simply
> reducing the animation time, but then you can no longer grasp what is going
> on. See the profiling data I posted last year:

Might it be possible to set up Xconq in such a way that animations can
run while other things are running?  Perhaps when an explosion appears
on the screen, Xconq would draw it, proceed to other things, but then
erase it after the animation time has elapsed?

If a lot of combat occurs in a short amount of time (most likely for
units under AI control or directed by standing orders), the screen might
get messy with all of the explosions appearing simultaneously, but so
would a real battlefield.


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