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Re: SDL and 3D
- From: Eric McDonald <mcdonald at phy dot cmich dot edu>
- To: "Brandon J. Van Every" <vanevery at indiegamedesign dot com>
- Cc: xconq <xconq7 at sources dot redhat dot com>
- Date: Sat, 8 Nov 2003 18:03:43 -0500 (EST)
- Subject: Re: SDL and 3D
On Sat, 8 Nov 2003, Brandon J. Van Every wrote:
> > best implemented? Xconq is a 2D program. It could be
> > transformed into a 3D
> > program, and I think it's an exciting possibility. However, that if
> > anything would require a major rewrite of the kernel. It's
> > not enough to
> > have 3D support in the interfaces, the games must also be able to do
> > something useful with it!
>
> No, Xconq does not have to be a 3D game design to have a 3D interface.
> 3D can be just a form of eye candy for an essentially 2D game.
I agree.
> Instead of creating bitmaps of
> units in different orientations, you could render the units directly
> from 3D models.
Yes. This is essentially what I envision when I think of 3D Xconq,
and this is also the approach I have considered.
Eric