This is the mail archive of the
xconq7@sources.redhat.com
mailing list for the Xconq project.
Bugs in Bellum Aeternum
- From: Lincoln Peters <sampln at sbcglobal dot net>
- To: Xconq list <xconq7 at sources dot redhat dot com>
- Date: 21 Sep 2003 22:25:48 -0700
- Subject: Bugs in Bellum Aeternum
- Organization:
A few bugs I found in Bellum Aeternum:
1. If a unit that is restricted to clear terrain (e.g. armor, engineers)
tries to move from a road on such a restricted area area into another
unit (e.g. sea transport in neighboring coastal waters), it vanishes!
Perhaps you should should use vanishes-on more carefully (i.e. don't .
2. It is currently allowed for units that cannot cross forests,
mountains, or swamps without a road to get off the roads while in such
terrain. This can have the result that a unit gets stuck in a cell from
which it cannot escape (e.g. a plain cell surrounded on all sides by
mountain and forest). Perhaps you should use mp-to-leave-terrain to
prevent this (it might also fix bug #1).
And a few problems that might not be bugs:
3. I think you should set the capacity of towns to something greater
than 2. Currently, if a town has one unit as a garrison and one under
construction, it is impossible for any other units (except aircraft) to
pass through!