This is the mail archive of the xconq7@sources.redhat.com mailing list for the Xconq project.


Index Nav: [Date Index] [Subject Index] [Author Index] [Thread Index]
Message Nav: [Date Prev] [Date Next] [Thread Prev] [Thread Next]
Other format: [Raw text]

Bugs in Bellum Aeternum


A few bugs I found in Bellum Aeternum:

1. If a unit that is restricted to clear terrain (e.g. armor, engineers)
tries to move from a road on such a restricted area area into another
unit (e.g. sea transport in neighboring coastal waters), it vanishes! 
Perhaps you should should use vanishes-on more carefully (i.e. don't .

2. It is currently allowed for units that cannot cross forests,
mountains, or swamps without a road to get off the roads while in such
terrain.  This can have the result that a unit gets stuck in a cell from
which it cannot escape (e.g. a plain cell surrounded on all sides by
mountain and forest).  Perhaps you should use mp-to-leave-terrain to
prevent this (it might also fix bug #1).

And a few problems that might not be bugs:

3. I think you should set the capacity of towns to something greater
than 2.  Currently, if a town has one unit as a garrison and one under
construction, it is impossible for any other units (except aircraft) to
pass through!


Index Nav: [Date Index] [Subject Index] [Author Index] [Thread Index]
Message Nav: [Date Prev] [Date Next] [Thread Prev] [Thread Next]