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Re: setting up standing orders question...
On Fri, 2003-06-27 at 15:46, Bruno Boettcher wrote:
> it is somehow done in advances or time games, but i don't really get it
> on how it works... :D
My understanding is that the code exists in advances.g, but was disabled
since the game was already so complicated. The mechanism in time.g is
totally different; each type of city can build the next higher level of
city, and vanishes once the new city is complete (as per
hp-to-garrison).