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Expanding the Combat System
- From: Elijah Meeks <elijahmeeks at yahoo dot com>
- To: xconq7 at sources dot redhat dot com
- Date: Fri, 11 Apr 2003 12:35:06 -0700 (PDT)
- Subject: Expanding the Combat System
Is it possible within Xconq to define more specific
attributes than Attack and Defense? I'd like to
implement Anti-Air, Anti-Infantry, Anti-Armor,
Anti-Sub and Anti-Naval Attack values, as well as
seperate values for artillery (10 attributes total
just for the various types of Attack) as well as base
the values of these attributes dynamically on the
strength of the unit. (I've included some links
below, that explain in detail the system I'd like to
implement).
Additionally, as if that weren't enough, the units
within the game are all multi-part (Armies and fleets)
and it is their constituent parts (Divisions and
ships/flotillas) that actually fight and take damage.
Finally, each of these divisions and ships is also
multi-part, receiving bonuses to its attributes from
the units (equipment) that it carries. Is this
possible within Xconq as it's now configured and, if
not, would it be relatively straightforward to create
say, a "Combat Type 2" that would allow this?
http://castironlife.sourceforge.net/combat/combat3.html
http://castironlife.sourceforge.net/units/naval/naval1.html
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