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RE: AI (very long)


>I think doctrines were a good start for developing more intelligent AI,
>but what is really needed is taking the current AI apart, refactoring it
>into smaller pieces, and building new tables to combine the pieces in
>GDL controllable ways that can be used to build game specific Ais from
>the pieces currently available.

I think a possible way to get started on this is to support pre-assigned
unit worth values in GDL tables (see my reply to Stan's reply). One could
even have different sides in a game build different types of units
depending on side-specific unit worth doctrines.

Hans



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