Non flat maps (use pentagons and septagons on maps)
Eric McDonald
mcdonald@phy.cmich.edu
Fri Nov 21 02:50:00 GMT 2003
> Emmanuel Fritsch
> >
> > More simple : juste plug the north of the map with the south,
> > and you will have a cool toric univers. For multi player mode,
> > it would warant more balnaced initial position, since with the
> > present ice border, all position are not equivalent.
Xconq already supports east-west tori. If you join north and south
as well, then you can get a sphere (depending on what type of
folding you use). A sphere, while preventing someone from
starting in a corner, can be a mess to deal with.
Regards,
Eric
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