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Detonating units
- From: Lincoln Peters <peters2000 at mindspring dot com>
- To: Xconq mailing list <xconq7 at sources dot redhat dot com>
- Date: 28 Oct 2002 23:35:46 -0800
- Subject: Detonating units
While doing further testing on this new game, I have run across a major
shortcoming in the AI: it has no understanding of detonating weapons.
It demonstrated this when it built a huge minefield right underneath one
of its own bases, thereby allowing me to blow it up with a single shot
from an ordinary tank! And, of course, all of the plains and forest
surrounding the base were vaporized and turned to desert in the
explosion.
I suppose that I should have forbidden mines to occupy anything, and I
realize that the AI had no clue what those mines would do, but what
would make the AI build a unit if it thought the unit to have no value?
And has there been any discussion about how to make the AI understand
detonating units?