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Re: code in adjust_tooling_crossover?
On Thu, 2002-07-11 at 14:04, Hans Ronne wrote:
> This does not make sense. The AI does not instruct colonizers to build a
> city in a certain cell. The good_cell_to_colonize code (which strictly
> speaking is not part of the AI code) merely inspects a cell after the
> colonizer arrives in it and checks if it is a good place to colonize. So it
> is quite impossible for engineers to ever consider building something on an
> ocean tile. Unless they can walk on water ...
They *can* walk on water. I guess it's not a bug in the AI code, but it
is a bug nonetheless.