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Re: Two more AI bugs
On Fri, 2002-06-28 at 16:09, Hans Ronne wrote:
> This I cannot reproduce. After the patch, my spaceports build motherships,
> saucers and fighters. They never try to build anything else. What you
> describe (failed attempts to start building ground units) is exactly what I
> saw before the patch, but no longer. Are you sure you recompiled xconq
> after applying the patch?
I tried recompiling, and now I get a segfault whenever I try to build a
spaceport!
>
> Yes, the code does not at present factor in build time. This means that
> games where all units cost approximately the same to build work best. See
> the discussion Jim and I had a few months ago about this.
A quick fix might be to set up a decay curve based on CP's for a unit's
offensive_worth. Could you do something like multiply the
offensive_worth by 1/CP?