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RE: Mutilple maps?
- From: "Stanley Sutton" <sutton at t-surf dot com>
- To: "Hans Ronne" <hronne at pp dot sbbs dot se>
- Cc: <xconq7 at sources dot redhat dot com>
- Date: Tue, 18 Jun 2002 14:03:05 -0500
- Subject: RE: Mutilple maps?
I don't have access to a Mac, and I'm not familiar with it, so that
might be a problem. When I try to run sdlconq, I get errors with the
font and cursor images. I'm not sure what the problem is, as yet.
My main development platform is a SunBlade 1000, using either gcc or cc.
-----Original Message-----
From: Hans Ronne [mailto:hronne@pp.sbbs.se]
Sent: Tue 18-Jun-02 11:25
To: Stanley Sutton
Cc: xconq7@sources.redhat.com
Subject: RE: Mutilple maps?
>I agree, it won't be
>easy or quick to do, as it will require a
>lot of modification to the internal code, and probably
>the GDL. And all the game scripts. Altough the last
>two may not be neccessary. I need to get up to speed
>on LISP. :-)
>
>To help me understand the code I'm going to be changing, would
>it be ok to add API documentation, such as doxygen, to the code
>as I go through making changes? I think my first pass
>at the coding changes will be to replace all the X and Y explict
>references in the code with a location structure, and provide
>an X and Y function to get the data out of the structure. If I
>can replace everything with the sturcture without breaking anything,
>then I can extend it by adding a Z and level element. Then add
>the code to support it.
Documentation is always good. Please make sure that any changes you make
compile under both C and C++, however. This is how xconq works right
now,
and I would rather keep full C compatibility until we establish a
separate
C++ branch. Also, please note that we have three different interfaces:
mac,
tcltk and sdl. A kernel patch would need to be compatible with all three
of
them.
Hans
Hans Ronne
hronne@pp.sbbs.se