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RE: Mutilple maps?


I don't have access to a Mac, and I'm not familiar with it, so that
might be a problem.  When I try to run sdlconq, I get errors with the
font and cursor images.  I'm not sure what the problem is, as yet.

My main development platform is a SunBlade 1000, using either gcc or cc.



-----Original Message-----

From:	Hans Ronne [mailto:hronne@pp.sbbs.se]

Sent:	Tue 18-Jun-02 11:25

To:	Stanley Sutton

Cc:	xconq7@sources.redhat.com

Subject:	RE: Mutilple maps?


>I agree, it won't be

>easy or quick to do, as it will require a

>lot of modification to the internal code, and probably

>the GDL.  And all the game scripts.  Altough the last

>two may not be neccessary.  I need to get up to speed

>on LISP. :-)

>

>To help me understand the code I'm going to be changing, would

>it be ok to add API documentation, such as doxygen, to the code

>as I go through making changes?  I think my first pass

>at the coding changes will be to replace all the X and Y explict

>references in the code with a location structure, and provide

>an X and Y function to get the data out of the structure.  If I

>can replace everything with the sturcture without breaking anything,

>then I can extend it by adding a Z and level element.  Then add

>the code to support it.



Documentation is always good. Please make sure that any changes you make

compile under both C and C++, however. This is how xconq works right
now,

and I would rather keep full C compatibility until we establish a
separate

C++ branch. Also, please note that we have three different interfaces:
mac,

tcltk and sdl. A kernel patch would need to be compatible with all three
of

them.



Hans



Hans Ronne



hronne@pp.sbbs.se












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