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Re: ...and the AI's decision-process around resignation


> What if the AI could be told to ignore certain conditions early in the
> game that would make it resign?  For example, maybe it shouldn't resign
> within the first 20 turns if . . .

Well, it doesn't resign in the first 10 turns no matter what.

Tweaking the point values might be the best "quick fix".

Coming up with a really good resignation algorithm might be tricky,
but I suppose it could tie into more sophisticated goal-setting in
general, perhaps.  The algorithm we have now sometimes errs on the
side of resigning too slowly as well as too quickly.


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