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Re: XCONQ battle editing


What if you could run the game on a strategic level for most of the
game, but when two armies meet, a new map would pop up that would show a
close-up of the battlefield and the armies, from which point they could
fight it out on a division level?  That's sort of like what happens in
"Heroes of Might and Magic".


On Sun, 2002-05-19 at 18:14, Cordeval wrote:
> Not exactly.
> 
> I'd like to stop the incipient battle, put it on pause.
> I'd like a screen available where I can edit all units participating in the
> battle.
> 
> What be even better is to automatically generate information about the
> battle's participants into a text file that I can submit as a script to the
> battle resolution software (a separate game of tactical generalship
> (www.dbaol.com)).
> 
> Ultimately XCONQ would be a campaign system that can be used to generate
> battles.
> 
> I'm willing to work at the necessary coding, though as a newbie, advice
> would be greatly appreciated.
> 
> Dave Dickey
> 
> ----- Original Message -----
> From: "Hans Ronne" <hronne@pp.sbbs.se>
> To: "Cordeval" <cordeval@mindspring.com>
> Cc: <xconq7@sources.redhat.com>
> Sent: Sunday, May 19, 2002 5:38 PM
> Subject: Re: XCONQ battle editing
> 
> 
> > >I would like to use XCONQ as an online campaign system with an option to
> > >resolve battles using another computer game system.
> > >
> > >At heart, what I need is an easy method to enter new unit values and
> combat
> > >results.  Preferably with an option to use a text file submission to edit
> > >all battles that tells xconq to either let them be resolved automatically
> > >per xconq, or to accept the text entry data referenced by hex location.
> > >
> > >Can xconq do this?
> > >Any pointers on how to do this?
> >
> > Do I understand you correctly that you want Xconq to use another combat
> > model, from game "X"? If so the anser is yes, it can be done, but it takes
> > quite some work. This is exactly what Stan did when he added the
> > Civ-inspired combat model 1. New tables, new rules etc, and a lot of new
> > code in combat.c.
> >
> > Hans
> >
> > Hans Ronne
> >
> > hronne@pp.sbbs.se
> >
> >
> >
> 



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