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advances.g, unit construction speed
- From: Jim Kingdon <kingdon at panix dot com>
- To: xconq7 at sources dot redhat dot com
- Date: Sun, 10 Mar 2002 17:55:55 -0500 (EST)
- Subject: advances.g, unit construction speed
Any desire to elaborate on the rationale for the enclosed? It undoes
the patch I made a while ago.
I agree that with my patch, the game starts out very slowly, but
without my patch, in the middle/end game, the number of units
explodes. I think there is probably some discussion in the mailing
list archives concerning this issue. I suppose a quick fix compromise
kind of thing would be to make it cheap to build just a few kinds of
units (spearmen, colonists, &c)?
2002-03-10 Hans Ronne <hronne@2.sbbs.se>
Fix extremely slow construction in the advances game.
* advances.g (cp): Set to 10 for most units and 20 for facilities.
2001-03-04 Jim Kingdon <kingdon@panix.com>
* lib/advances.g: Set cp of most units to 50; 100/300 for
facilities; more for the fancier combat units.